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Morphomania. Morphing wherever you look. (9x9, Cells: 81) [All Comments] [Add Comment or Rating]
Bn Em wrote on Thu, May 9 02:35 PM UTC in reply to Gerd Degens from Sun May 5 06:54 AM:

As for the bishop: I also wanted to let it morph; since it moves on the same color squares, I chose to differentiate between even and odd ranks. This opens up the possibility of changing the color diagonal via the dragon horse.

I understood that that was why it changes its move depending on rank rather than colour; but it doesn't explain why its unorthodox move is grouped differently from the others: next to that of the bishop where all the others are left until the end of the article. It's a matter of structure, not of content.

I'd still suggest it'd be clearer (for the human player) to describe the pieces as single types whose move varies by departure square than pairs of types that alternate depending on destination, but I won't insist as the description as given seems to be clear enough

Though the table diagrams still suggest more complexity than is actually there; you could profitably replace them with a two‐column table with ‘white‐square move’ and ‘black‐square move’ columns. (And in any case, now that I notice, I don't see the relevance of specifying the ‘White POV’: the same squares are black/white and even‐/odd‐ranked regardless of white of black POV)